Jade Raymond: Architect of Worlds, Champion of Inclusive Innovation
By Jade Raymond ,

Jade Raymond is one of the pioneers in the field of interactive entertainment not only as an innovative producer of games but also as a creator of daring creative ecosystems. Having built her professional career as an engineer guided by imagination, she has shaped franchises, studios, and conversations about inclusivity and innovation in AAA gaming in the process of redefining the role of women in leadership.
Building Studios, Shaping Stories, and Reimagining Play
The legacy of Jade Raymond starts with a creative vision and a strong conviction in cooperation. Having a key role in building Assassin’s Creed, she aided to develop a franchise that was able to present historical mystery in the context of open-world freedom, a franchise that would not only be a cultural phenomenon and a commercial triumph. However, Jade did not just stop at creating worlds on-screen, she created the team that made them.
Across Ubisoft, EA, Google, and now Sony’s Haven Studios, she has been creating and driving studios focused on empowering creators and building new IPs. Central to her leadership is her long-standing dedication to diversity, mentorship, and the structure of the imaginations, productions, and experiences behind games.
Her work at Haven Studios, which is a part PlayStation, continues this journey building on next-generation, live-service games that are more centered on the creativity and social experience of players. The path that Jade has chosen in her career, whether in game design, studio culture or innovation, is how she has managed to merge the technical excellence with the vision of the human -centered vision.
She is still not only a game-maker, but a culture-shaper, who breaks the rules and paves the way to new generations of creators. With all her projects, she promotes the concept that the future of the gaming industry is not only about technology—it’s about people, stories, and access to the joy of play.